UG Module Content

Led by interactive documentary artist, Ludovica Fales, the idea behind the module is to build an interactive journey from idea to prototype, by conceptualizing, pitching, planning, devising and testing a digital storytelling project which incorporates experimental and interactive features. Students are encouraged to build on the knowledge gained during the Experimental Cinematic and New media Storytelling module or the Interactive Factual Narrative module, to test the factual project imagined in the previous Semester through the prerequisite modules and develop it in order to enter the phase of production. 

The module is conceived in the form of a development lab, where the collective dimension and the presence of the community of students, together with the mentors and technical trainers, will prove to be an essential tool for the growth and nurturing of the projects. students will be required to perform field work in order to gain primary knowledge and documentation on their topic and the technology involved. Projects will potentially involve VR, AR, mixed reality, interactive platform technologies and installation, locative and digital art techniques. The main purpose of this module is to reach out to potential innovators of the future, who will be able to see unforeseen possibilities to combine emerging technologies in currently unpredictable ways. Originality, combined with feasibility, will be awarded. This module is preparing the students as a gateway to industry professional engagement, but also potentially as a research as practice PhD pathway.

Learning Outcomes

At the end of this course you will be able to:


	Demonstrate a systematic and critical understanding of the processes, concepts and aesthetics involved in experimental interactive work.
	
	
	Devise, plan, research, script, a prototype experimental interactive production, revealing systematic understanding of audience targeting and researching specific techniques needed for the project you want to bring to completion.
	

	Demonstrate that you have developed capabilities in pre-production, production and postproduction processes, focusing primarily on experimental and innovative areas of digital and interactive work.
	
	
	Demonstrate a systematic ability to analyse a variety of approaches to the application of interactive work in different settings.
	
	
	Demonstrate systematic awareness and understanding of conceptual issues related to experimental and innovative areas of digital work.
	
Delivery Method

The course is taught across 3 hours a week for ten weeks.

During the 3 hour-workshop students will work with their group and the two mentors on all stages of conceptualisation, development, pre-production, design, production, post-production, of the interactive prototype they will produce. Some of the sessions will take place in the computer labs and will be devoted to gaining a deeper understanding of key technical skills.

A 2000 word coursework diary of your creative practice, an oral pitch and a shorter critical evaluation of your practical project constitute the assessed deliverables. For details see below.

Additional Information


	Students are expected to have basic unity knowledge or learn unity in their own time, using multiple tools available over the internet, ahead of time or during this course.
	
	
	This is a Lab based module with research and prototyping as part of the design process integrated into classroom activity across its duration. Formative assessment and verbal feedback is integral to the weekly delivery of the module.
	
	
	Please note that this module will be capped at 20 students.