Undergraduate

Module Content

Led by interactive documentary artist, Ludovica Fales, this course explores the relationship between experimental filmmaking, documentary and interactive technology, in a rapidly expanding mediascape. Students will consider the history of non-linear storytelling approaches, within the realm of film, video, digital, interactive media and VR, guiding the students through a path that will bring them to design a first experimental interactive project of their own. Experimental films have challenged linear storytelling in a wide range of artistic, poetic, humorous, political and highly creative ways, always distinguishing themselves by a non-linear and non-narrative movement of thought that draws on many different sources of knowledge. Digital media, immersed in a cross- and trans-media landscape, are now embracing a stronger focus on non-linearity and the redefinition of the relationship between story and audience. Through embodiment, haptic enablers and 360° immersive storytelling, digital storytellers are exploring new and innovative applications that may well become part of the conventions of the future.

Learning Outcomes

At the end of the course students will:

demonstrate a systematic critical understanding of the processes, concepts and aesthetics involved in experimental interactive history and theory, neuroscience and gaming, especially to do with the reformulation of the point of view, agency and the relationship between story and audience in 360 or interactive environments.
	be able to devise, plan, research, script, budget, a complete experimental interactive production, revealing understanding of audience targeting and researching specific techniques needed for the project they want to bring to completion.
	be able to demonstrate skills appropriate to understanding pre-production, production and postproduction processes, focusing primarily on experimental and innovative areas of digital work.
	develop a systematic ability to analyse a variety of approaches to the application of interactive work including both linear and non-linear techniques and awareness and understanding of conceptual issues related to experimental and innovative areas of digital work.
Delivery Method

One 3 hour seminar per week.

Postgraduate

Module Content

Led by interactive documentary artist, Ludovica Fales, this course looks at the relationship between experimental filmmaking, documentary and interactive technology, in a rapidly expanding mediascape. Students will explore the history of non-linear storytelling approaches, within the realm of film, video, digital, interactive media and VR, guiding the students through a path that will bring them to design a first experimental interactive project of their own. Experimental films have challenged linear storytelling in a wide range of artistic, poetic, humorous, political and highly creative ways, always distinguishing themselves by a non-linear and non-narrative movement of thought that draws on many different sources of knowledge. Digital media, immersed in a cross- and trans-media landscape, are now embracing a stronger focus on non-linearity and the redefinition of the relationship between story and audience. Through embodiment, haptic enablers and 360° immersive storytelling, digital storytellers are exploring new and innovative applications that may well become part of the conventions of the future.

Learning Outcomes 

At the end of the course students will:

demonstrate a comprehensive critical understanding of the processes, concepts and aesthetics involved in experimental interactive history and theory, neuroscience and gaming, especially to do with the reformulation of the point of view, agency and the relationship between story and audience in 360 or interactive environments.
	be able to devise, plan, research, script, budget, an advanced experimental interactive production, revealing understanding of audience targeting and researching specific techniques needed for the project they want to bring to completion.
	be able to demonstrate comprehensive skills appropriate to understanding pre-production, production and postproduction processes, focusing primarily on experimental and innovative areas of digital work.
	develop a comprehensive ability to analyse a variety of approaches to the application of interactive work including both linear and non-linear techniques and awareness and understanding of conceptual issues related to experimental and innovative areas of digital work.
Delivery Method

One 3 hour seminar per week.