MUSIC EDUCATION|MUSIC PEDAGOGY|MUSIC EDUCATION RESEARCH|MUSIC TEACHER TRAINING

Disciplines of Music Education - Philosophy, Sociology and Psychology: Part I (CCME0079)

The two compulsory modules (Disciplines of Music Education, Part I and Part II) are founded on three strands in the study of music education: philosophy, psychology and sociology. This module explores the social functions and significance of music and music education, including musical production and reception practices. It looks at themes such as access to musical opportunity in relation to e.g. the curriculum, class and ethnicity. The module also explores aesthetics, musical meaning and notions of musical ability by making reference to noteworthy philosophers. It includes historically-significant and cutting-edge contemporary approaches to music education, theories and philosophies across a wide range of topics.

Digital Humanities|Education|Material and Visual Culture|Technology

This module investigates the key role that new media technologies now play in the work of many artists and designers, in learning, and in the interpretation of...

Material &amp; Virtual Cultures: Trans-forming The Museum And Gallery Experience (CCME0069)

This module investigates the key role that new media technologies now play in the work of many artists and designers, in learning, and in the interpretation of art and artefacts in galleries, museums and other sites for learning. With an emphasis on overcoming binaries of the digital and the material, museum and galleries will provide a platform for critically considering the ways in which recent technological changes have influenced the reception and dissemination of material culture. The module responds to contemporary issues, exhibitions and innovations and will address debates around the authenticity of the object, taxonomies of the visual, the impact of technology on public and private spheres, the relationship between old and new media, touch, interactivity, and the use of technologies to develop new audiences and new ways of facilitating learning. It includes the in-depth study of immersive installations, video art, simulacra, avatars, video games, mobile and navigational technologies, podcasting, and digitisation. The module is designed to open up the space for interdisciplinary discussions beyond the fields of art, design and museology. Students not enrolled on the MA Museums and Galleries in Education and MA Art Education, Culture and Practice programmes MUST contact the module tutor in the first instance before selecting on Portico.