This module examines the politics of representation and the power relations involved in producing knowledge about gender. The course questions what it is to...

Knowledge, Power and the Cultural Production of Gender (CMII0053)

This module examines the politics of representation and the power relations involved in producing knowledge about gender. The course questions what it is to ‘do’ gender studies, exploring the methodological approaches and forms of critique that gender theory makes possible. The first half of the course provides an introduction to feminist epistemology and the ethics of representation, before going on to look at a range of innovative forms of enquiry. Drawing on a variety of approaches, from poetry and auto-ethnography, memoir and drawing, to photography and archives, the course explores alternative techniques for capturing the complexity of gender relations in research. Concerned with intersecting axes of social belonging such as race, class and sexuality, the course encourages discussions of subjectivity and the place of the ‘self’ in feminist research, embracing the complexity – and contradictions – of researching, reading, writing and performing gender politics. Preparatory Reading

Alcoff, L. and Potter, E. eds (1993) Feminist Epistemologies. New York: Routledge.

The second year project draws together the skills learned on the programme to produce a practical outcome (e.g. film, website, app or game) and a critical...

Practice Based Research &amp; Project - Creative Media Lab II (CCME0155)

The second year project draws together the skills learned on the programme to produce a practical outcome (e.g. film, website, app or game) and a critical reflective essay. The lab provides a dynamic environment that guides students through holistic approach to creative media where technical expertise is coupled with robust conceptual development and critical enquiry. Students will learn the full workflow of a media production and gain a good understanding of intellectual property and how to compete in the media market with innovative work. A pop-up exhibition will showcase student work.

PATHWAY 1: Critical Media with Film – an emphasis on theory, but with a throughline of practical work in film-making running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in film up to advanced level.

PATHWAY 2: Critical Media with Games – an emphasis on theory, but with a throughline of practical work in game, VR/AR/XR design running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in games and interactive media up to advanced level.

PATHWAY 3: Media Practice – an emphasis on design in both Film and Games/VR/AR/XR, with options in critical theory to complement this. This pathway will follow all the practice modules in both film and games up to advanced level, along with selected theory modules.