This module will provide an in-depth exploration of narrative, fiction and storytelling and a fundamental understanding of image-text relationship in relation...

Designing Games with Narratives - Making the Media III (CCME0150)

This module will provide an in-depth exploration of narrative, fiction and storytelling and a fundamental understanding of image-text relationship in relation in games and immersive experiences. Building on the Making the Media II module, students will develop script writing, creative writing, story development, writing for sequential images and interactive narrative techniques. Building on games theory, psychology of games and the analysis of games in relation to storytelling and immersion students will develop an advanced understanding of workflow from conceptual development to adaption and production. Students will develop a story treatment and its application for a working games prototype. Students will implement practice-based research methods to execute their games projects.

NOTE: this module belongs to:

 PATHWAY 2: Critical Media with Games – an emphasis on theory, but with a throughline of practical work in game, VR/AR/XR design running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in games and interactive media up to advanced level. 

PATHWAY 3: Media Practice – an emphasis on design in both Film and Games/VR/AR/XR, with options in critical theory to complement this. This pathway will follow all the practice modules in both film and games up to advanced level, along with selected theory modules.

This practice-research based module brings together the theories and methodologies of creative media with practice and technical production. Students will make...

Practice based Research &amp; Project - Creative Media Lab I (CCME0146)

This practice-research based module brings together the theories and methodologies of creative media with practice and technical production. Students will make independent projects that engage with critical aspects of media by developing creative artefacts. Combining theory and practice, students will be encouraged to undertake interdisciplinary research that addresses critical enquiry through audiovisual media such as film, interactive application, games, podcasts or other forms of creative media. A practice-based essay will address the theoretical underpinning of their practice, critical reflection of the production process, the wider social, creative and industrial relevance of the work and a description of their process.