Aims:

The module covers advanced topics in interaction design, informed by current research in user experience, human-computer interaction and interaction...

Aims:

The module covers advanced topics in interaction design, informed by current research in user experience, human-computer interaction and interaction design. A central theme is how to design technologies to meet people’s needs.Learning outcomes:

On successful completion of the module, a student will be able to:

Have knowledge and understanding of research in interaction design.
	Have knowledge and understanding of methods used in interaction design.
	Reflect critically on the appropriateness of different interaction design methods.
	Conduct basic user research.
	Design, prototype and evaluate a novel ubiquitous computing technology.
And will have developed the following transferrable skills:

Information gathering and organising skills.
	Critical reading skills.
	Argumentation skills and the ability to synthesis information from multiple sources.
	Written, visual and video presentation skills.
Content:

The module is separated into two related streams:

Research (weekly): This series of e-lectures will introduce students to core (current and historical) and nascent interaction design methods and technologies, including approaches to conducting user research, designing, prototyping and evaluating user-centred systems reviewing evolving interaction technologies.

Workshops (weekly): These more practical sessions will give students an opportunity to put interaction design methods into practice. They will link closely to the coursework.Requisites:

To be eligible to select the undergraduate (FHEQ level 6) delivery of this module as optional or elective, a student must be registered on a programme and year of study for which it is a formally available.

To be eligible to select the taught postgraduate (FHEQ level 7) delivery of this module as optional or elective, a student must: (1) be registered on a programme and year of study for which it is a formally available; and (2) have some prior knowledge of HCI or interaction design.