The module considers theories and practices in information literacy from a library and information professional viewpoint. The recent history of information...

The module considers theories and practices in information literacy from a library and information professional viewpoint. The recent history of information literacy (developed from bibliographic instruction) will provide context for a detailed review of theoretical models and practical approaches using real life examples from the wide information landscape, including health, everyday, school, academic and workplace settings. A range of skills and attributes (cultural competence, communicator, researcher) and delivery of inclusive information literacy for diverse learners will be investigated. As the need for librarians to develop their teaching skills gathers apace, pedagogical approaches, teaching design and assessment will be examined and discussed.

This course is designed and taught on the assumption that participants will be able to allocate approximately 3-4 hours of private study to it per week during the weeks in which is it taught, in addition to the 3 hours per week of scheduled lectures, plus extra hours for completion of the assessment.

Students taking this optional module will examine in detail the key issues from a professional perspective around information literacy. Learning outcomes are:

To provide a detailed knowledge and understanding of theories and practices in information literacy and associated areas
	To identify and discuss the challenges presented by the lifelong learning nature of IL in a digital world.
	To enable the development of appropriate skillsets of library and information professionals as central players in the delivery of IL in education, workplace and society.

Aims:

The purpose of this module is to introduce students to the main concepts and practical issues in constructing and understanding Virtual Environments,...

Aims:

The purpose of this module is to introduce students to the main concepts and practical issues in constructing and understanding Virtual Environments, and how people respond to a VE experience. Given the background of the module teachers, the focus on the technical side will be more on the visual aspects of VEs. A central theme of the module will also be that the understanding of VEs can be best understood through the concepts of presence and shared presence.Learning outcomes:

On successful completion of the module, a student will be able to:

Understand the core issues in VEs and have constructed a VE using an immersive system.
Content:

Introduction:

Virtual Environments.
	Technology Requirements.
	Applications.
Interaction:

3D Interaction tasks.
	Tracking.
	Input devices.
	System affordances.
	3D Widgets.
Presence:

Immersion and presence.
	Meaning and utility of presence.
	Measuring presence.
Displays:

3D and Stereo Viewing.
	HMDs, CAVEs and desks.
	Graphics Architectures.
Programming Virtual Environments:

Programming models.
	Simulation and animation.
	Programming for distribution ves.
Devices:

Haptic devices.
	Sound simulation.
	Augmented reality.
Requisites:

To be eligible to select this module as an option or elective, a student must be registered on a programme and year of study for which it is a formally available.