Module Summary: This module introduces the notions of health, wellbeing and comfort within the context of the built environment, with a particular focus on...

Health, Comfort and Wellbeing in the Built Environment (BENV0027)

MAKING CITIES: PRODUCTION BUILT ENVIRONMENT

Making Cities is a unique module within The Bartlett. It brings together students undertaking programmes in architecture, planning and construction management...

Making Cities: The Production of the Built Environment (BARC0092)

Module description

This module provides a broad introduction to cultural, technological, subsistence and social change from Prehistory to the Early Modern...

World Archaeology: The Deep History of Human Societies (ARCL0002)

This practical module applies the skills, knowledge and expertise gained in the first year both on and with digital practices and technologies in...

Digital Practices in Society: Researching the Media II (ANTH0168)

This practical module applies the skills, knowledge and expertise gained in the first year both on and with digital practices and technologies in people’s everyday lives and other anthropological research settings. Students will find a small “field” where they will undertake repeated observations of digital practices engaging with a group of at least two people. They will plan observations, analyse different aspects of the data collected and design and online platform for presenting the results. The module will foster reflexivity and creative experimentation with anthropological modes of enquiry, analysis and representation.

NOTE: this module belongs to:

PATHWAY 1: Critical Media with Film – an emphasis on theory, but with a throughline of practical work in film-making running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in film up to advanced level.

PATHWAY 2: Critical Media with Games – an emphasis on theory, but with a throughline of practical work in game, VR/AR/XR design running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in games and interactive media up to advanced level.

PATHWAY 3: Media Practice – an emphasis on design in both Film and Games/VR/AR/XR, with options in critical theory to complement this. This pathway will follow all the practice modules in both film and games up to advanced level, along with selected theory modules.