The aim of this module is to provide a general introduction to theories and approaches in second language acquisition (SLA). Various theoretical and empirical...

The aim of this module is to provide a general introduction to theories and approaches in second language acquisition (SLA). Various theoretical and empirical issues in the field are discussed, together with learner-internal and learner-external factors that influence the course of second language development. In particular, the module aims to provide you with an understanding of cognitive-interactionist and usage-based perspectives of SLA, and the roles of learner factors, such as age, first language and individual difference variables. The module also explores how SLA theory and research may be applied to aspects of second language teaching.

The key aims of this module are to:

enhance familiarity with key concepts in second language acquisition research, as a basis for critically understanding and developing professional practices;
	develop awareness of and ability to critique and design empirical research on topics related to SLA;
	develop an expert and personally relevant understanding of theoretical and empirical issues in the field;
	understand the relationship between theory, research, and classroom applications;
	achieve increased awareness of how a range of relevant research and research methods can be used for the development of your own research projects in the area.
Key areas to be covered are:

Key concepts in SLA
	Child language acquisition
	Age effects
	Cross-linguistic influences
	Learner language
	Input, interaction, and output
	Cognitive perspectives
	Individual differences
	Instructed second language acquisition

Computer Science|Information Systems|Spatial Data Acquisition|Web development

Within this module students will be introduced to the theory, context and challenges of user centric design within mobile systems as well as the design,...

Mobile Systems &amp; Interactions (CASA0015)

Within this module students will be introduced to the theory, context and challenges of user centric design within mobile systems as well as the design, implementation and testing of cross platform applications with respect to sensing the world around us. Students will be exposed to full stack of development tools as well as the process of designing and prototyping mobile applications to interact with IoT devices through Flutter, a cross device natively compiled application platform. Through a series of practical’s students, in groups, will create a mobile application to fulfil a client brief and within each practical will unlock new skills to further develop their application throughout the course.


Aim: To give the student an exposure and understanding of what makes a good mobile application, and developing the skill set to design and build a mobile interfaces and applications.